DISCRIBTION

 INTRODUCTION

CD-i (Compact Disc - interactive)

CD-i or the specific term for Compact Disc - interactive is the multimedia CD format specified in 1986 in the Green Book. CD-i was specified as an entire system, comprising not just a disc and data format, but a hardware and software system, a variety of special compression methods for audio and visual data, and a method of interleaving audio, video, and text data. Developed as a user-friendly alternative to a PC, CD-I players are easier to use, and have TV video output as well. Full screen motion video capabilities were added to the original specification later.
A CD-i player is a stand-alone system that includes a CPU, memory, and an integrated operating system. It can be connected to a TV set for displaying pictures and sound, or to a stereo system. The user interacts by positioning a cursor and selecting options, with a device such as a specialized remote control.
RELATED GLOSSARY TERMS: hard disk, magnetoresistive head technology, yottabyte, serverless backup, byte, partition, InfiniBand, failover, RAMAC which stand random access method of accounting and control and Fibre Channel.

 OBJECTIVE OF CDI
·    To let all students know how to apply the software in computers.
·    To encourage students to become more creative in multimedia.
·    To improve the strength of creative skills among students.
·    To encourage the curiousity of multimedia’s field among students.

BLUEPRINT
blueprint is a reproduction of a technical drawing, documenting an architecture or an engineering design, using a contact print process on light-sensitive sheets. Invented in the 19th century, the process allowed rapid and accurate reproduction of documents used in construction and industry. The blue-print process was characterized by light colored lines on a blue background, a negative of the original. The process was unable to reproduce color or shades of grey.

MONTAGE
Montage is a technique in film editing in which a series of short shots are edited into a sequence to condense space, time, and information. The term has been used in various contexts. It was introduced to cinema primarily by Eisenstein and early Russian directors used it as a synonym for creative editing. The montage sequence is usually used to suggest the passage of time, rather than to create symbolic meaning as it does in Soviet montage theory.
The word montage came to identify specifically the rapid, shock cutting that Eisenstein employed in his films. Its use survives to this day in the specially created 'montage sequences' inserted into Hollywood films to suggest, in a blur of double exposures, the rise to fame of an opera singer or, in brief model shots, the destruction of an airplane, a city or a planet.
Two common montage sequence devices of the period are a newspaper one and a railroad one. In the newspaper one, there are multiple shots of newspapers being printed (multiple layered shots of papers moving between rollers, papers coming off the end of the press, a pressman looking at a paper) and headlines zooming on to the screen telling whatever needs to be told.

STORYBOARD
Storyboards are graphic organizers in the form of illustration or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.

VIDEO

·     Refers to recording, manipulating, and displaying moving images, especially in a format that can be presented on television.
 ·     Refers to displaying images and text on a computer monitor. The video adapter, for example, is responsible for sending signals to the display device

VISUAL

      The visual system is the part of the central nervous system which gives organisms the ability to process visual detail, as well as enabling the formation of several non-image photo response functions. It detects and interprets information from visible light to build a representation of the surrounding environment. The visual system carries out a number of complex tasks, including the reception of light and the formation of monocular representations; the buildup of a binocular perception from a pair of two dimensional projections; the identification and categorization of visual objects; assessing distances to and between objects; and guiding body movements in relation to visual objects. 

ANIMATION
Animation is the process of creating the continuous motion and shape change illusion by means of rapid display of a sequence of static images that minimally differ from each other. The illusion  like in motion pictures in general is thought to rely on phi phenomenon.
Animations can be stored or recorded on either analogue media, such as Flip bookmotion picture film, video tape, on digital media, including formats such as animated GIFFlash animation or digital video. To display it, a digital camera, a computer, or a projector are used.
AUDIO
  •       Audio, an electrical or other representation of sound
  •       Digital audio, representation of sound in a form processed and/or stored by computers or other digital electronics
  •          Audio, audible content in media production and publishing 





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